![]() ![]() Their not that tough considering that they are the easiest of the Clefts to counterattack. Not to hard, use Bombast (I think that’s how you spell it) to flip them over, or if you’re low on hp a Bomb will flip them over. ![]() Just don’t let them freeze you and you’ll be fine. Most annoying piece of $*** I’ve ever seen. Collect the strange sack and be on your hearty way. Levels 41-50: A little bit more of a challenge. Wear it proud and pound their fiery butts. If you don’t have Ice Power, more likely to be screwed by these guys. No big deal, just pull out turtle boy koops. That’s attack of 8 which can really suck big time. Collect Pity Flower (I would recommend equipping it if you had the extra Bp) and be on your way. Shouldn’t be too hard to someone who’s well equipped. Don’t flip it over, unless you can take it out before it attacks. Take it out quick or it’ll get all your fp. not so hard, right? Collect zap tap and be on your way. A simple jump/partner move can take him out in one turn. ![]() (Fyi: watch out for its explosion: 5 att.) Boo- 7hp. A simple jump would put this bomb thing in its place. A simple jump would put this cloudy menace in its place. A simple jump would put this thief in its place. No challenge right? Because if it was, you probably shouldn’t even be down here and I would recommend going up. (unless you haven’t gotten the ultra boots, then it’s two jumps) Levels 11-20. A spike shielded jump should take care of him. Spin Jump it first strike and it’s dead Pokey- 4hp. In that case use, Power shell (koops) Fuzzy- 3hp. Mutibounce is an option unless you forgot to put Multibounce on or Spike Shield. Spin Jump it first strike and it’s dead Dull Bones-1 hp. Now the Enemies- 1st Ten Levels Gloomba- 7hp. One more tip, have all allies fully leveled up. Another Tip, Never use (A) dodge, always use (B) dodge. Now as for supplies, 10 Jelly Ultras Locations for Ultra Shrooms/Jammin Jelly’s follow below Ultra Shrooms- 3rd prize in the lottery -Pinata parlor for 67 pinatas* -Underground for 200 coins* -Charleston for 120 coins* (one time offer) -Do the Courage Shell trouble *Jammin Jellys in same location Use may want to use movers on the first time around. That’s the best badge combo, in my opinion. Quick Change- 7 bp (Dazzle) Spike Shield- 3 bp (Below Rougeport, you have to slip between the bars and use Vivian to navigate through the spikes) Simplifier- 1 bp (ONLY if you have trouble with action commands, otherwise, toss it) Mutibounce- 1 bp (very handy) Charge/Charge P- 1 bp (optional) Hp Plus P/ Power Plus/ Power Plus P/ Defend Plus/ Defend Plus P (Only if you have a lot of Bp along with sufficient Hp/Fp) Power Smash- (Need I say more?) Ice Power- Wear it Proud, it comes it handy. If you don’t have on the following badges on your first time going in there, my guess is your not going to do very well. Hp: 100 (yes I know that’s high, but believe me it’s necessary) Fp: 25+ Bp: 18+ DO NOT USE ALL OR NOTHING! DO NOT USE PEEKABOO! ALWAYS TATTLE! As many people do, the risk of making a mistake is just too high, where as for 2 more badge points, you can use a Power Plus. I recommended the following, seeing how they have worked out well for me. Can be used with Hard Mode for increased enemy DEF.By Jerry Loopt (daodqwas234 | yahoo) OK the first thing you should know about the pit of 100 trails before you enter for the first time is about what your general stats should be. Can be used with Hard / Insane Mode for normal enemies. Do not use with the Hard Mode code for bosses. Can be used with Hard Mode for increased enemy DEF. Can be used with Hard / Insane Mode for bosses. Do not use with the Hard Mode code for normal enemies. Do not use with the Insane Mode code for bosses. Do not use with the Insane Mode code for normal enemies. *Increases normal enemy HP by 1.5x times. I recommend using this code for getting the Double Pain Badge immediately, which uses the ID: 0120Ġ14A - Invalid Item (Square with Sun inside)Ġ14B - Invalid Item (Round with Lightning inside) (Debug Badge)Ġ14C - Invalid Item (Shoe with Spikes) (Attacks one Enemy)Ġ14D - Invalid Item (Spiked Hammer) (Attacks one Enemy)Ġ14E - Invalid Item (Some kind of Hammer) (Attacks all Enemies from Distance)Ġ14F - Invalid Item (Square with Diamond inside)Ġ150 - Invalid Item (Square with Diamond inside) PĠ151 - Invalid Item (Hexagon with C inside) (Super Charge)Ġ152 - Invalid Item (Hexagon with C inside) P (Super Charge P) Replace the xxxx part with a Badge ID found below. Only use one version of this code at a time. Save the game when the badge is in your inventory and then disable this code. ![]()
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